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Changelog for 0.9.0 Build 2
Bug Fixes:
- Worlds don't get stuck anymore during loading
- Fixed a subtle crash + world corruption
- Fixed a possible crash on quit
- Removed the horrible grey quad on split controls
- Crops don't flicker anymore while walking
- Added name to Podzol
- Desert villages are now made of sandstone
- Fire dies out faster in Jungle and Roofed Forest (to prevent runaway fires)
- Fixed black borders in Flat Worlds on Chunk 0,0
- Red sand doesn't transform anymore in normal sand when falling
- Mobs aren't blue anymore when render distance 64 is selected
- Putting glowstone under blocks doesn't rotate their texture anymore
- Mushrooms don't glow anymore :(
- Diorite, Granite and Andesite drop the correct resource type
- Dark oak and Acacia leaves and trunks now catch fire
- You can now place torches on Mob Spawners
- Mob Spawners are saved now
Tweaks:
- Added sounds to all new mobs (Villagers, Slimes, Wolves, Endermen)
- Added Mob Spawners to creative
- You can change a Mob Spawner mob type using Eggs
- Added Villager eggs
- Endermen now teleport out of the way of arrows
- Increased network protocol number (build 1 can't connect to build 1.
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